Layout of tracks

  1. static machine with long bass sample divided and slices into 16 loops
  2. static machine with long melodic sample divided and slices into 16 loops
  3. flex machine usually oneshot hh sample
  4. flex machine with kick
  5. static machine with a long percussion sample divided and slices into 16 loops
  6. reserved for monomachine, or some loop or oneshot
  7. reserved for md, or some loop or oneshot
  8. flex machine that records the output for mixing between songs.

every track is a whole bank, and every pattern is then a 4, 8 or 16 bar loop in that track, i usually have 12-16 patterns per song, the last one is always just track 8 playing the output for mixing between songs dj style.

Scott:

For my latest trainwreck, I've got a single Part spread across all 16 Patterns in one Bank.

Track 1: kick Track 2: snare Track 3: perc Track 4: single-cycle wave Track 5: bass loop Track 6: vocal sample Track 7: pad Track 8: master

All Tracks are Flex machines except Track 7, which is Static. I gate the pad with LFOs routed to Volume, Filter, and EQ Freq. Maybe I'll get freaky with the LFO Designer to create some rhythms.

My Scenes are mapped so that Scenes 1/9 do something to Track 1, Scenes 2/10 affect track 2, etc. This keeps some semblance of sanity in keeping track of which scene does what.

I group my Patterns in 4s: 1 is the main, 2 3 4 are variations of 1. 5 introduces something new, and 6 7 8 are variations of 5, etc. Patterns 4 and 8 (the end of the group) are breaks (i.e. only 4 or 8 beats setup in the Scale editor). I keep rhythms on patterns 1-8 straight, and then 9-16 have tracks with independent lengths. This helps me get more mileage out of the original theme in pattern 1. For added mindfuck, I can flip to another Bank and set of patterns, then come back to the song I'm working with.

 
Page last modified on January 27, 2012, at 09:42 AM